
The Carbon Scatter interface is designed to integrate efficiently in the host application. It provides easy access to high-level, artistic control of the population parameters, while enabling the advanced user to reap the benefits of the in-depth control provided by the node-based Function Graph editor.
Carbon Scatter can populate your scenes with animated instances. Simply animate your mesh in the host application, then when you add this mesh to an EcoSystem, an Export Animation dialog will pop-up, letting you configure the duration of the animation. If you populate your scene with instances of this animated mesh, all the instances will be animated automatically.
Each license of Carbon Scatter gives you access to unlimited network rendering.
A standalone RenderNode installer is provided with the installation files. The Carbon Scatter RenderNode will install on all applications it finds on the machine but won't give access to the Carbon Scatter interface (Carbon Scatter menu) in the application.
The Carbon Scatter RenderNodes can read both ".csveg" and ".csvz" file formats.
Since Carbon Scatter is not compatible with V-Ray or mental ray standalone renderers, network rendering requires that the Carbon Scatter plugin be installed on all the machines that are used for the network render.

Almost all the parameters in the material editor can be controlled by a function (or set of functions). The function editor is where the true power of material editing lies.
E-on developed the SmartGraph technology (inspired by artificial intelligence systems), to help overcome the sheer number of possibilities presented by the function editor. Thanks to this technology, connecting nodes and creating custom shaders is much easier and more intuitive.
There are hundreds of available nodes to choose from, ranging from numerous types of noises and procedural functions to mathematical nodes, mixers, combiners and filters.
Almost any node can be connected to any other, allowing the creation of highly elaborate materials. Reaction to the environment is further enhanced with nodes such as distance to object below (for instance).